Arcpoint wordwall quest id6/5/2023 ![]() ![]() The dragon may fly over the mountain to the north to land. There is little or no space for the dragon to land or crash in the Arcwind Point site itself.Of course, this presupposes actually being able to kill the tougher enemies you may fight. In this case, the defeated enemy could drop an ebony weapon, making this spot useful for finding ebony weapons earlier in the game than they are generally accessible. For example, at level 15 you could find a Draugr Death Overlord here. The draugr in the sarcophagus past the small building containing traps can be unusually powerful relative to your level.The top floor features a skeleton that you can loot in front of a pedestal holding a copy of the Restoration skill book Withershins. There is an unlocked boss-level chest on the floor just below the top floor. Inside, the tower is empty except for the top two floors. Take care, as two more draugr are patrolling in front of this tower, and at higher levels both may use the Unrelenting Force dragon shout, which may knock you off the mountainside and can kill you. To the east, you can see a tower with stairs leading up to it. To the north is the other path that leads to the ruins. You may also encounter the dragon at any point from here onward, as it is regularly disturbed by up to two leveled draugr found near the word wall, who it may be found fighting against. There are two paths continuing to head west from here most of the ten skeletons are found along the southern of the two paths, as is a second quicksilver ore vein. Any noise fighting the draugr may alert several skeletons to your presence and cause them to converge on you. As you near the barrow, use of detect dead will reveal a draugr slumbering in an upright sarcophagus. Ahead is a square stone arch with a sunken barrow beyond it. Farther along the path heading west, it begins to descend. In the middle chamber is an unlocked chest with a dead Nord beside it. The barrow is nearly filled with snow and ice, and to reach the center you need to enter via the right-hand path. On the right, just before the barrow is a quicksilver ore vein. From here, dropping down the mountain to the west brings you to where the second of the paths turns west and widens.Ĭontinuing along the path heading west, you are likely to face two leveled creatures near a circular barrow, the type with a covered passage around a central circular chamber. At the top of the mountain climb is a shrine of Talos. You can also reach this path by climbing the mountain immediately to the right of Froki's shack. Just after the path turns west and widens, there is an altar with three random potions on it and two dead draugr on or in front of it. You may also alert the dragon roosting on Autumnwatch Tower unless you choose to deal with it beforehand. The latter route also has a canis root near the beginning and a couple snowberry bushes along it as it zigzags up the mountainside. If you turn and head due west, you'll join up with the early part of the path. Ahead on your right is a corundum ore vein beside a canis root. ![]() The easiest way to find it is to leave the Imperial camp via the southeastern exit. It can be awkward to find the beginning of the path for the former route. The ruins can be reached by a path south of the Rift Imperial Camp, or another path between Froki's Shack and Autumnwatch Tower. This location is one of many potential targets for one or more of the Radiant quests. ![]()
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